Do More with STEAMWORKS
Our tools enable you to Do More!
From code free prefabs, easy to use component scripts, powerful structs and objects and robust and extensible APIs and frameworks. Our tools empower developers of every discipline and skill level to Do More!
See some of the amazing games our community has created !
Sponsor on GitHub for 15 USD and get instant access to PhysKit, Steamworks.
Also available on the Unity Asset Store
More than "just another wrapper"
How is this different from Steamworks.NET or Facepunch.Steamworks?
Steamworks.NET and Facepunch are simply C# wrappers around the native C/C++ Steam API.
ā
- We build on top of Steamworks.NET so sample code you found on the web ... yes will just work with our tools.
- We then extend the API to make it more C# and engine native using objects and style appropriate for each engine
- On top of our API extensions is the Data Layer which simplifies the API into easy to use structs like UserData, LobbyData, etc.
- On top of our Data Layer we built our Components and Objects these handle common boilerplate concepts with minimal effort
- On top of our those tools we created Mono Behaviours and Prefabs that can make many tasks a code free, drag and drop experience
ā
This approach lets you dig as deep or stay as lite touch with any part of Steam as suits you, your team and your project. Go pure C# on our APIs and save tons of time with battle tested implementations or go 100% code free and expect it all to "just work" for those typical use cases.
For the Engineer
Battle tested proven APIs, Frameworks, strucs, objects and interfaces. We simplify the complexity of Steam's most complex systems, we handle the boiler plate to save you time and we provide you with a full toolbox of best in class structs, interfaces and class objects empowering you to Do More!
For the Designer
Component scripts (Mono Behaviours), Scriptable Objects, Unity Events, Managers, Editor Tools. Out integration is deeply integrated with the engine and provides you with powerful scripts and components you can quickly and efficiently get to work with right in editor.
For the Hobbiest
Code free, drag and drop solutions for a wide selection of the most common needs. Ready to use prefabs and rich selection of sample scenes, a robust knowledge base and a helpful community. If your creating a game for Steam we have you covered like no other can.
Features
Learn more about all of our features in our Knowledge Base